Entity

Trait Entity 

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pub trait Entity {
    type T: Scalar;
    type EntityDescriptor: Debug + PartialEq + Eq + Clone + Copy + Hash;
    type Topology<'a>: Topology<EntityDescriptor = Self::EntityDescriptor>
       where Self: 'a;
    type Geometry<'a>: Geometry<T = Self::T>
       where Self: 'a;

    // Required methods
    fn entity_type(&self) -> Self::EntityDescriptor;
    fn local_index(&self) -> usize;
    fn global_index(&self) -> usize;
    fn geometry(&self) -> Self::Geometry<'_>;
    fn topology(&self) -> Self::Topology<'_>;
    fn ownership(&self) -> Ownership;
    fn id(&self) -> Option<usize>;

    // Provided method
    fn is_owned(&self) -> bool { ... }
}
Expand description

Definition of a grid entity

A grid entity can be a vertex, edge, face or cell. This trait provides a unified interface to any type of entity.

Required Associated Types§

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type T: Scalar

Scalar type

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type EntityDescriptor: Debug + PartialEq + Eq + Clone + Copy + Hash

Type used as identifier of different entity types. In most cases this is given by ReferenceCellType.

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type Topology<'a>: Topology<EntityDescriptor = Self::EntityDescriptor> where Self: 'a

Topology type

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type Geometry<'a>: Geometry<T = Self::T> where Self: 'a

Geometry type

Required Methods§

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fn entity_type(&self) -> Self::EntityDescriptor

The entity type (eg triangle, quadrilateral) of this entity.

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fn local_index(&self) -> usize

The local index of this entity on the current process.

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fn global_index(&self) -> usize

The global index of this entity across all processes.

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fn geometry(&self) -> Self::Geometry<'_>

The geometry of this entity.

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fn topology(&self) -> Self::Topology<'_>

The topology of this entity.

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fn ownership(&self) -> Ownership

The ownership of this entity.

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fn id(&self) -> Option<usize>

The insertion id of this entity.

Return None if the entity has no insertion id.

Provided Methods§

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fn is_owned(&self) -> bool

Return true if the entity is owned.

Examples found in repository?
ndgrid/examples/test_partitioners.rs (line 47)
13fn run_test<C: Communicator>(comm: &C, partitioner: GraphPartitioner) {
14    let n = 10;
15
16    let mut b = SingleElementGridBuilder::<f64>::new(2, (ReferenceCellType::Quadrilateral, 1));
17
18    let rank = comm.rank();
19    let grid = if rank == 0 {
20        let mut i = 0;
21        for y in 0..n {
22            for x in 0..n {
23                b.add_point(i, &[x as f64 / (n - 1) as f64, y as f64 / (n - 1) as f64]);
24                i += 1;
25            }
26        }
27
28        let mut i = 0;
29        for y in 0..n - 1 {
30            for x in 0..n - 1 {
31                let sw = n * y + x;
32                b.add_cell(i, &[sw, sw + 1, sw + n, sw + n + 1]);
33                i += 1;
34            }
35        }
36
37        b.create_parallel_grid_root(comm, partitioner)
38    } else {
39        b.create_parallel_grid(comm, 0)
40    };
41
42    // Check that owned cells are sorted ahead of ghost cells
43
44    let cell_count_owned = grid
45        .local_grid()
46        .entity_iter(ReferenceCellType::Quadrilateral)
47        .filter(|entity| entity.is_owned())
48        .count();
49
50    // Now check that the first `cell_count_owned` entities are actually owned.
51    for cell in grid
52        .local_grid()
53        .entity_iter(ReferenceCellType::Quadrilateral)
54        .take(cell_count_owned)
55    {
56        assert!(cell.is_owned())
57    }
58
59    // Now make sure that the indices of the global cells are in consecutive order
60
61    let mut cell_global_count = grid.cell_layout().local_range().0;
62
63    for cell in grid
64        .local_grid()
65        .entity_iter(ReferenceCellType::Quadrilateral)
66        .take(cell_count_owned)
67    {
68        assert_eq!(cell.global_index(), cell_global_count);
69        cell_global_count += 1;
70    }
71
72    // Get the global indices.
73
74    let global_vertices = grid
75        .local_grid()
76        .entity_iter(ReferenceCellType::Point)
77        .filter(|e| matches!(e.ownership(), Ownership::Owned))
78        .map(|e| e.global_index())
79        .collect::<Vec<_>>();
80
81    let nvertices = global_vertices.len();
82
83    let global_cells = grid
84        .local_grid()
85        .entity_iter(ReferenceCellType::Quadrilateral)
86        .filter(|e| matches!(e.ownership(), Ownership::Owned))
87        .map(|e| e.global_index())
88        .collect::<Vec<_>>();
89
90    let ncells = global_cells.len();
91
92    let mut total_cells: usize = 0;
93    let mut total_vertices: usize = 0;
94
95    comm.all_reduce_into(&ncells, &mut total_cells, SystemOperation::sum());
96    comm.all_reduce_into(&nvertices, &mut total_vertices, SystemOperation::sum());
97
98    assert_eq!(total_cells, (n - 1) * (n - 1));
99    assert_eq!(total_vertices, n * n);
100}
More examples
Hide additional examples
ndgrid/examples/parallel_grid.rs (line 53)
13fn main() {
14    // The SingleElementGridBuilder is used to create the mesh
15    let mut b = SingleElementGridBuilder::<f64>::new(2, (ReferenceCellType::Quadrilateral, 1));
16
17    let universe: Universe = mpi::initialize().unwrap();
18    let comm = universe.world();
19    let rank = comm.rank();
20
21    // Add points and cells to the builder on process 0
22    let n = 10;
23    let grid = if rank == 0 {
24        let mut i = 0;
25        for y in 0..n {
26            for x in 0..n {
27                b.add_point(i, &[x as f64 / (n - 1) as f64, y as f64 / (n - 1) as f64]);
28                i += 1;
29            }
30        }
31
32        let mut i = 0;
33        for y in 0..n - 1 {
34            for x in 0..n - 1 {
35                let sw = n * y + x;
36                b.add_cell(i, &[sw, sw + 1, sw + n, sw + n + 1]);
37                i += 1;
38            }
39        }
40
41        // Distribute the grid
42        // In this example, we use Scotch to partition the grid into pieces to be handles by each process
43        b.create_parallel_grid_root(&comm, GraphPartitioner::Scotch)
44    } else {
45        // receice the grid
46        b.create_parallel_grid(&comm, 0)
47    };
48
49    // Check that owned cells are sorted ahead of ghost cells
50    let cell_count_owned = grid
51        .local_grid()
52        .entity_iter(ReferenceCellType::Quadrilateral)
53        .filter(|entity| entity.is_owned())
54        .count();
55
56    // Now check that the first `cell_count_owned` entities are actually owned.
57    for cell in grid
58        .local_grid()
59        .entity_iter(ReferenceCellType::Quadrilateral)
60        .take(cell_count_owned)
61    {
62        assert!(cell.is_owned())
63    }
64
65    // Now make sure that the indices of the global cells are in consecutive order
66    let mut cell_global_count = grid.cell_layout().local_range().0;
67
68    for cell in grid
69        .local_grid()
70        .entity_iter(ReferenceCellType::Quadrilateral)
71        .take(cell_count_owned)
72    {
73        assert_eq!(cell.global_index(), cell_global_count);
74        cell_global_count += 1;
75    }
76
77    // Get the global indices
78    let global_vertices = grid
79        .local_grid()
80        .entity_iter(ReferenceCellType::Point)
81        .filter(|e| matches!(e.ownership(), Ownership::Owned))
82        .map(|e| e.global_index())
83        .collect::<Vec<_>>();
84
85    let nvertices = global_vertices.len();
86
87    let global_cells = grid
88        .local_grid()
89        .entity_iter(ReferenceCellType::Quadrilateral)
90        .filter(|e| matches!(e.ownership(), Ownership::Owned))
91        .map(|e| e.global_index())
92        .collect::<Vec<_>>();
93
94    let ncells = global_cells.len();
95
96    let mut total_cells: usize = 0;
97    let mut total_vertices: usize = 0;
98
99    comm.all_reduce_into(&ncells, &mut total_cells, SystemOperation::sum());
100    comm.all_reduce_into(&nvertices, &mut total_vertices, SystemOperation::sum());
101
102    // Check that the total number of cells and vertices are correct
103    assert_eq!(total_cells, (n - 1) * (n - 1));
104    assert_eq!(total_vertices, n * n);
105}

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<E: Entity> Entity for GridEntity<E>

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type T = <E as Entity>::T

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type EntityDescriptor = <E as Entity>::EntityDescriptor

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type Topology<'a> = <E as Entity>::Topology<'a> where Self: 'a

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type Geometry<'a> = <E as Entity>::Geometry<'a> where Self: 'a